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AI Insights · Timothy · April 2024

Top 5 Disney Games on iOS in Peru: Q1 2024 Performance

In Q1 2024, Disney games on iOS in Peru showed varied trends in weekly downloads, revenue, and active users, with some apps experiencing notable growth.

Top 5 Disney Games on iOS in Peru: Q1 2024 Performance

In the first quarter of 2024, the top-performing Disney games on iOS in Peru exhibited a range of trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the performance of these top five apps, based on data from Sensor Tower.

Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuating weekly revenue, peaking at approximately $1.4K in the first week of January before dropping to around $419 in mid-January. Revenue saw another peak at $965 in mid-February. Weekly downloads showed a downward trend, starting at 271 in the first week of January and reaching a low of 28 in early March before slightly rebounding to 179 by the end of March. Active users decreased from 1K at the beginning of January to 625 in mid-March, with a subsequent rise to 947 in the last week of March.

MARVEL SNAP by Nuverse had a weekly revenue peak of $1.1K in the first week of January, followed by a significant drop to $261 in late January. Revenue saw moderate increases, hitting $564 in early March. Downloads remained relatively low, with the highest being 97 in the first week of January and the lowest at 22 in early March, ending the quarter at 68. Active users hovered around 800 at the start of January, dipping to 638 in early March before rising to 722 by the end of the quarter.

Disney Emoji Blitz Game from Jam City, Inc. maintained steady weekly revenue, fluctuating between $101 and $232 throughout the quarter, with the highest revenue in mid-March. Downloads saw a significant drop from 140 in the first week of January to 20 in early March, ending at 35 by the end of the quarter. Active users decreased from 290 at the beginning of January to 197 in mid-March, with a slight increase to 232 by the end of March.

The Simpsons™: Tapped Out by Electronic Arts showed a consistent increase in weekly revenue, starting at $183 in early January and peaking at $323 in mid-March. Downloads were relatively low, with the highest being 109 in the last week of March. Active users started at 628 in the first week of January, decreasing to 474 in mid-February, and then slightly increasing to 534 by the end of March.

LEGO® Star Wars™: TCS by Warner Bros. had weekly revenue ranging from $67 to $134, with a peak in the last week of March. Downloads were modest, with the highest being 58 in early February, dropping to a low of 8 in early March, and ending at 41. Active users saw minor fluctuations, starting at 273 in early January and ending at 270 by the end of March.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024